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Hier gibt es Infos zum Volk der Draenei in World of Warcraft. Erfahrt alles über ihre Geschichte, ihre Fähigkeiten, verfügbare Klassen und mehr. Hier gibt es Infos zum Volk der Lichtgeschmiedete Draenei in World of Warcraft. Erfahrt alles über ihre Geschichte, ihre Fähigkeiten, verfügbare Klassen und. Lange bevor der gefallene Titan Sargeras die Legion gegen Azeroth sandte, eroberte er die Welt von Argus mitsamt ihren Einwohnern, den Eredar. Seiner. Mit dem Pre-Patch zur World of Warcraft-Erweiterung Warlords of Draenor ändern sich folgende Volksfähigkeiten der Draenei: Gabe der Naaru heilt jetzt. Draenei ist ein/eine Volk aus World of Warcraft: The Burning Crusade. Immer auf dem neuesten Stand mit dem neuesten Patch ().

Wow draenei

Draenei sind ein spielbares Volk in WoW. Hier gibt es Infos zum Startgebiet, Ruf, Reitlehrer, einen Namensgenerator und die Geschichte zu. Lange bevor der gefallene Titan Sargeras die Legion gegen Azeroth sandte, eroberte er die Welt von Argus mitsamt ihren Einwohnern, den Eredar. Seiner. Draenei ist ein/eine Volk aus World of Warcraft: The Burning Crusade. Immer auf dem neuesten Stand mit dem neuesten Patch ().

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After confirming the presence of the draenei, the Deceiver asked for information regarding the other inhabitants of that world, particularly the orcs.

The man'ari lord decided to "punish" the exiles: he wanted them dead, but broken and humiliated. Smoothly manipulated from a state of wary acceptance into blind rage and blood lust, the orcs attacked the draenei.

This bloody conflict lasted nearly eight years, but the orcs' triumph was unequivocal. The orcs killed over eighty percent of the draenei race: [17] approximately nine of every ten individuals.

Draenei who had fought the Horde and survived found that they had been affected by the fel energies wielded so freely by the orc warlocks, and both anchorites and vindicators alike, such as Akama and Nobundo , immediately found their link to the Light had been broken.

Kil'jaeden's revenge was complete, or so he thought — Velen and a handful of untransformed draenei have survived the destruction of their cities by the orcs and fled to one of the marshes on the coast of the Zangar Sea ; presumably it was either the Zangar Shore or Zangarra , as they were the closest to Shattrath.

There they have been hiding until recently. One group of Lost Ones battling the fel orcs were led by Akama , Elder Sage of the draenei, and were slowly losing.

Cursed orcs served Magtheridon —a terrible lord whose Black Temple lied to the west. Cursed orcs under the command of Magtheridon, hunted the draenei to the brink of extinction.

With the help of Illidan and Kael'thas the draenei hoped to turn the balance in their favor and rid themselves of the fel orcs once and for all.

With Illidan's help they fought back to retake their ancestral lands, and hoped that they would end their curse forever.

After coming to Draenor, the blood elves discovered the power of Tempest Keep and successfully seized it. To escape, the draenei came out of hiding and managed to wrestle control of a wing of the keep, The Exodar , and tried to use it to flee and find aid in retaking their home.

Before they could, however, the blood elves managed to sabotage what is essentially the "engine" of the draenei's transdimensional travel.

This section concerns content related to The Burning Crusade. When the draenei tried to planeshift, their sabotaged engine went haywire, and The Exodar ended up hurtling out of control through the Twisting Nether until it crash-landed on a chain of islands, the Azuremyst Isles , off the western coast of Kalimdor.

Their arrival on Azeroth wasn't pretty — they ended up tearing up the landscape over on Azuremyst and Bloodmyst Isle.

While they were of course concerned about their fellow survivors, [24] they were just as concerned with what they'd done to the land and the creatures on it.

Eventually they came to discover that Kael'thas 's blood elves known as the Sunfury had followed them to Azeroth to murder them, [26] enslave O'ros , [27] and steal the Exodar.

Anchorite Paetheus had sent draenei adventurers to Auberdine , the closest Alliance settlement, to propose cooperation in the fight against their common foes.

Eventually, the Alliance destroyed the Sun Gate [42] and defeated Sironas and her Sunhawks ; which consequently prevented Prince Kael'thas from invading Kalimdor and corrupting the draenei into demons.

Not long afterward, Velen and his noble refugees played a key role in urging the Alliance to invade Outland and disrupt the Legion's nefarious activities.

Armed with their unshakable faith in the Light, the draenei ventured to their embattled former home as steadfast members of the Alliance and defeated their ancient demonic rivals.

The return to Outland offered many draenei a chance to reconnect with their brethren who had been left behind. While some of Velen's race chose to rebuild their society in the shattered land, the majority of draenei remained on Azeroth, vowing to uphold their commitment to the Alliance.

Meanwhile in Shattrath City, a small remnant of the draenei priesthood still conducted its rites in a ruined temple.

This remnant, known as the Aldor , were more than happy to see the naaru A'dal , and with their combined efforts, Shattrath began to truly flourish for the first time in years.

Unfortunately, the tentative peace was not to last — Illidan 's armies began to attack, including a large regiment of blood elves. These blood elves, led by Voren'thal, were sent to lay waste to the city when something unexpected happened: The blood elves lay down their weapons, and Voren'thal stormed into the Terrace of Light , demanding to speak to A'dal.

Kneeling before the naaru, Voren'thal simply said: "I've seen you in a vision, naaru. My race's only hope for survival lies with you.

My followers and I are here to serve you. Meanwhile the blood elves of Silvermoon had been siphoning the Light from a naaru named M'uru that had been given to them by Prince Kael'thas , using its energies to form an order of Blood Knights that bore the same powers as paladins.

Kael'thas Sunstrider, unhappy with Illidan's lack of progress, decided to move a step up on the food chain and ally himself with the Burning Legion — specifically Kil'jaeden.

So Kael'thas took M'uru from the blood elves and fled to the Sunwell , intent on bringing Kil'jaeden to Azeroth.

The Aldor and Scryers immediately dropped their petty bickering and differences and threw themselves into the creation of the Shattered Sun Offensive at the behest of the naaru.

This is where the line blurs even further between the two races — both worked together, as one, to take back the Isle of Quel'danas , and both encouraged Alliance and Horde to work together.

And it was by working together that the Shattered Sun Offensive succeeded in retaking the Isle and to prevent Kil'jaeden's return.

M'uru, who had become a darkened naaru and perished, however Velen appeared shortly thereafter and uses the naaru M'uru's "spark" to reignite the Sunwell, returning the blood elves' "fount of power.

There are a few draenei in Northrend. They also make a presence at the Argent Tournament later on. The sudden absence of the draenei is explained in Borean Tundra, where draenei that have traveled to Northrend are told that there's no need for them in the north, due to the meddling of the Cult of the Damned.

Avuun has faith that there is a way to bring the Lost Ones back from the brink and find a way to cure the fel energies that have consumed them.

The foul energies that corrupted them did more than twist their bodies - it took the comfort of the Light from them so they cannot feel its warmth.

Avuun desperately sought a remedy to cure Magtoor but despaired when his remedy failed. As Magtoor began to pass away, Avuun pondered why the Light forsook the innocent.

A portal from the Exodar opened and Prophet Velen stepped through. Velen explained that the Light wishes suffering on none, but it does not reign unopposed in their realm.

As Magtoor had embraced his plight bravely he was ready to return to the embrace of the Light. In his final moments, Velen performed an unction on Magtoor as he passed away.

At some point, a group of young draenei moved into the Hinterlands under the lead of Ambassador Rualeth. While some of them are seen in the Aerie Peak , others moved to the Quel'Danil lodge.

As part of the Forsaken offensive in all the continent, the lodge came under attack. With the help of adventurers, the Highvale high elves and the draenei settlers were able to repel the invaders.

The draenei from an alternate timeline were a major Alliance force during the events of Warlords of Draenor , which took place in the alternate version of past Draenor, roughly 35 years in the past.

The Iron Horde onslaught threatened draenei cities such as Karabor and Shattrath City and the cornered draenei aligned themselves with the Alliance expedition from Azeroth in order to stop the advancing orcish armies.

Maraad also made his return as one of the key characters of the Alliance forces in Old Draenor. Please add any available information to this section.

After the disastrous Battle for the Broken Shore , many of Azeroth 's greatest defending factions such as the Alliance , Horde , and the Argent Crusade were diminished from their defeat by the Burning Legion.

Fortunately, class orders have emerged to take up the fight against the Burning Legion and have rallied together to form the Armies of Legionfall.

Prophet Velen became a prominent leader of the Armies of Legionfall and under his guidance, the Armies of Legionfall orchestrated some impressive victories against the Legion during their Assault on Broken Shore.

Khadgar and his class order leaders secured Light's Heart and traveled to the Exodar to get the naaru O'ros to unlock the message. The draenei and the Legionfall champions fended off the Legion incursion and were forced to slay Rakeesh, much to Velen's sorrow.

Still, this trespass by the Legion has solidified Velen's resolve to strike back against the Burning Legion. The Armies of Legionfall were able to unlock Xe'ra's message of Illidan Stormrage being a foretold person of importance in the Legion's defeat, and worked to revive the fallen demon hunter.

After which, Illidan, Khadgar, and Velen led an army of Legionfall champions against the Legion's forces in the Tomb of Sargeras in order to sever the Legion's connection to Azeroth.

The Armies of Legionfall managed to defeat the Legion forces at Sargeras's tomb and dissipate the Felstorm , but Velen was not satisfied with the strategic victory and pursued Kil'jaeden to his command ship.

The Legionfall champions followed suit, resulting in Velen and the Legionfall champions slaying Kil'jaeden and ending his evil once and for all.

The Legionfall champions returned to Azeroth to celebrate the blow dealt to the Legion. Yet Khadgar was dismayed that Illidan had forced their hands into immediately following up their victory with an invasion of the Legion's homeworld, Argus , since Illidan had left a rift from Azeroth to Argus open.

After the Burning Legion's attack on the Exodar , the draenei have been hard at work preparing to return to Argus. The draenei had completed the construction of the Vindicaar , a ship to transport the heroes of Azeroth to invade the Legion's homeworld.

The draenei then spearheaded the Argus Campaign , and together with the Vindicaar's forces, they reunited with their long lost kin: the Lightforged draenei of the Army of the Light and the abandoned draenei who became the krokul of the Argussian Reach.

These disparate factions eventually rallied to form a resistance against the Burning Legion in Argus.

Ultimately, the Vindicaar' s forces launched an attack on the Legion's capital, Antorus , in order to free the Pantheon and Argus's world-soul from the Burning Legion's subversion.

The Pantheon was eventually freed and the Vindicaar's champions slew Argus the Unmaker , the dark titan created from Argus's world-soul.

With Argus's world-soul destroyed, the Legion's armies could no longer regenerate their fallen and were thus broken.

The draenei returned to Azeroth along with the rest of Azeroth's defenders, and celebrated their costly victory.

It is revealed however, that the Argus Campaign had diminished the draenei greatly. When Azerite elicited a world wide war between the Alliance and the Horde , the draenei were called once again to defend the Alliance.

While the draenei of Azeroth once again supported the Alliance in the Fourth War , the draenei from alternate Draenor have been busy consolidating the religion of the Light 's influence in their timeline.

Emboldened by High Exarch Yrel 's visions, the alternate draenei began a crusade to convert all of alternate Draeneor's population to the Light — by force if necessary.

The draenei culture is centered around two things: the Holy Light of Creation [58] and magic. The first is the result of their unique relationship with the naaru, while the second is the path that the eredar have always followed.

As a result, draenei usually choose religious professions, such as priests or paladins , or magical ones, such as the mage. Some draenei such as the Auchenai have even mastered the art of talking to the dead.

A few have started to follow the path of the shaman under the guidance of Farseer Nobundo. As a people, the draenei have devoted themselves to preparing for the day when they will join the Army of the Light , when they will finally take the fight back to the Burning Legion and atone for the sins of their man'ari brethren.

In spite of this overarching goal, the draenei still lead personal lives and pursue their own interests, just as other races do.

As far as interracial relations go, the draenei still distrust or in some cases hate the orcs after having lost so many of their kind when the orcs turned on them.

Certain characteristics of modern orcs, such as their still-green skin and the fact that some still practice warlock magic though their new allies, the humans and the gnomes, are also guilty of this , as well as personal grudges on both sides, make the road to forgiveness difficult, regardless of whatever peace initiatives Velen or Thrall are willing to launch.

Nevertheless there are still cases of acceptance between the two; for instance, the Horde aligned Earthen Ring has accepted draenei and Broken shamans to heal Outland.

The draenei are also coming to loathe the blood elves, due to the unprovoked assault on Tempest Keep by the blood elves under Kael'thas and their new methods of feeding their magical addiction.

They do see that not all blood elves serve Kael'thas and even Velen himself has forebodingly told of the redemption of the elven race in the Sunwell Plateau epilogue.

As with any other races though, there are people among them that have strong opinions and beliefs based on first impressions: Despite the help offered by the Scryers and Naaru 's acceptance of them the Aldor are in strict competition with them, going so far as not to associate at all with those who have chosen to side with the Scryers.

Early overtures of friendship with the Alliance had been met with varying degrees of success. Many of the Alliance races have trouble distinguishing the draenei from the man'ari eredar who nearly brought about their destruction.

The night elves in particular have twice suffered heavily at the hands of Archimonde. However, the draenei are quickly being accepted by most races, and ambassadors from the Exodar have been welcomed into the Alliance's halls of power — even those of the night elves, where a draenei emissary stands at the right of Tyrande herself.

Draenei do not often have children because they are so long-lived. The draenei favor graceful crystalline weapons and sculptured armor.

The draenei built Auchindoun to protect and shield the souls of their dead from their eternal enemies: the Burning Legion, who hunger eternally for draenei spirits.

The draenei have learned to shape crystals for all kinds of purposes ranging from power containment to data storage.

The draenei at the Temple of Sha'naar would often mine the mountains of Tanaan for perfect crystals to power their arcane devices [67] and channel their magics.

The engineers of the draenei are known as the Artificers , and on Draenor were led by Exarch Hataaru. The Artificers excelled in working with arkonite crystals.

However, the technology available now is only a shadow of what the draenei had on Argus. The souls of the greatest warriors of the draenei may be called upon for one final service as they stand on the precipice of the afterlife: inhabiting one of the armored vigilants that serve as the eternal protectors of Auchindoun and the draenei civilization on Draenor.

Contrary to popular belief, the dimensional ships used by the draenei, such as Tempest Keep and its satellites, were not created by the draenei themselves.

They are actually an example of naaru technology. Draenei mainly use Draenic elekk as mounts. Patient and strong, the creatures exemplify the draenei attitude towards the hardships of life.

In addition to elekk, many draenei on Draenor have been shown to ride enormous faerie dragons , and Azerothian draenei commonly use hippogryphs to travel quickly through the air.

The draenei have long relied on the swift breezestrider , the swiftest of all talbuk breeds, to relay messengers and their missives safely to their destinations.

All draenei settlements make excellent cheese, but only the Telmor - Aruuna farming region of Talador can lay claim to the original recipe.

Talbuks are the favored food of the draenei. Draenei is the name of the official language used by all types of draenei from Outland or Azeroth , [78] including Broken , Lost Ones and uncorrupted draenei.

It is likely most of the language is derived from the original dialect of Eredun. Many high-ranking draenei who have been in contact with orcs before their corruption also know Orcish.

Before the slaughter of the draenei on Draenor, there were orcs who learned Draenei to facilitate trade between the two races; [79] the reverse could also be plausible.

Though the draenei rely on the Prophet Velen 's leadership and guidance, the administration of the Exiled Ones' society on Draenor was run by the Council of Exarchs.

This body, called the "Hand of the Prophet", was formed by the heads of various fields of draenei society and they voted on bureaucratic matters.

The Exarch Council consisted of:. Following the destruction of Draenor and collapse of draenei society, the Exarch Council appears to have become obsolete.

The Triumvirate of the Hand may be some form of replacement for it to at least some extent. The draenei of Shadowmoon Valley were also ruled by prelate administrators.

Draenei are bipedal ungulates that tower at around 7—8 feet tall. Their blood is also blue. They can also have horns or forehead plates on their heads.

While males have tendrils growing out from their chin and neck, female tendrils are thinner and grow from behind their ears.

According to Beezil Linkspanner , draenei females are obsessed with the way their horns look, and find ways to reduce "horn shedding or something".

Their eyes glow many shades of blue or purple. Lightforged draenei eyes glow yellow. When draenei die, the glow fades away. The developers had serious villains like Archimonde and Kil'jaeden from the race called the eredar — big giant demons leading the Burning Legion.

As the developers were searching for a new Alliance race, the eredar concept led to a decision that it would be great to have a lawful good version of them.

One of the difficulties with the draenei was that they couldn't summarize them in one informative speech. Everyone understood the worgen were supposed to have an Eastern European Gothic look.

They also decided very early during the designing process that the draenei theme would be defined by crystals. A lot of crystal energy and crystal-related architecture was added to their concept.

Even their armor, clothes, items, and weapons have those crystals on them to make a connection between the items you get and the race those items are from.

The addition of the draenei as a playable race and their backstory in relation to the eredar led to a lot of controversy since their history contradicted Sargeras' downfall as described in the Warcraft III manual.

The inclusion of certain sci-fi elements into the setting also led to concerns. Chris Metzen replied: "The obvious lore contradiction with Sargeras and his encounter with the eredar was clearly documented in the Warcraft III manual.

I wrote those bits about four years ago, and to be totally honest, I simply forgot. There are a lot of reasons for this, not the least of which is that I think it's far stronger than what I crafted back in the day.

The eredar were not necessarily all evil. Sargeras did come to them and tempt them with power. They did NOT make Sargeras crazy. Velen quietly gathered those of his fellow eredar who seemed trustworthy and dubbed them the draenei, or "exiled ones.

Furious, Kil'jaeden vowed to track Velen to the ends of creation. Even as the Burning Legion chased the draenei across the cosmos, the naaru instructed the exiles in the way of the Light.

Deeply affected, the draenei vowed to honor the Light and uphold the naaru's ideals. In time the draenei settled on a remote world and met the shamanistic orcs who inhabited it.

The draenei came to call their new home Draenor or "Exiles' Refuge. Kil'jaeden continued to hunt the exiles, however, and he eventually learned of the idyllic world and its unsuspecting inhabitants.

Working through the shaman Ner'zhul, the demon lord gradually began corrupting the orcs. When Ner'zhul refused to serve the Legion's agenda past a certain point, Kil'jaeden turned to Ner'zhul's apprentice.

Gul'dan worked the orcs into a frenzy of bloodlust, and the newly formed Horde began slaughtering the peaceful draenei. The orcish campaign against the draenei was brutally effective.

Over eighty percent of the draenei race was destroyed, though a small group of survivors remained, including the noble Velen. The orcs went on to invade Azeroth through Medivh's Dark Portal.

Years later, after the Second War, Ner'zhul's additional portals would tear Draenor to pieces. Recently Velen and the remaining draenei survivors gained control of one of Tempest Keep's satellite structures and used it to escape to Azeroth.

Now they search for allies in their never-ending battle against the Burning Crusade. Since the incursion of Alliance and Horde forces into the land of Northrend, the draenei have played a minor role.

Even in Northrend the draenei's stalwart adherence to honesty and the Light are crucial in undercutting the efforts of the Cult of the Damned.

The naaru have taught draenei a great deal of things. With the help of the naaru every draenei has learned a basic spell for healing in the form of [ Gift of the Naaru ].

Draenei have worked with gems for centuries in a variety of ways such as jewelry or power sources, so they have more skill in [ Gemcutting ] than any other race.

The draenei are so devoted to the Light and the ways of the naaru that all draenei have a slight [ Shadow Resistance ]. Draenei shaman totems from patch 8.

Sign In. Jump to: navigation , search. For the draenei lore, see Draenei. For the in-game faction, see Exodar faction. Draenei paladin mount added in patch 4.

World of Warcraft: The Burning Crusade manual , World of Warcraft Community Site. Shen-zin Su pandaren.

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